Loom (1990) - MobyGames

Publish date: 2024-07-10

1001 Video Games

Loom appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cancelled sequels

Apparently the Loom sequels were NOT cancelled due to poor sales. According to Brian Moriarty (post):

Contrary to popular belief, the LOOM sequels were not abandoned because LOOM didn't sell well. LOOM has sold more than half a million copies in various formats since it was published in 1990. The reason the sequels weren't made is because I decided I wanted to work on other things, and nobody else wanted to do them, either.

Graphics

At the time Loom came out for the PC, it was pushing the edge of what could be done with graphics cards. Many people bought it primarily to show off what their fancy new graphics card and SoundBlaster could do.

Hebrew version

Loom was actually translated and released in Israel in a Hebrew version, which unfortunately did not include the 30-minute audio cassette.

Manual

Loom came with the "Book of Patterns", a beautiful booklet containing description and history, drawings and a place to write the notes, of many "drafts", meaning spells. Many of the drafts in the Book of Patterns do not appear in the game at all, such as Folding, Waterproofing, Blessing and Aphrodesia.

The manual has a passage that reads:

We believe that you buy games to be entertained, not to be whacked over the head every time you make a mistake. So we don't bring the game to a screeching halt when you poke your nose into a place you haven't visited before. Unlike conventional computer adventures, you won't find yourself accidentally stepping off a path, or dying because you've picked up a sharp object.

We think you'd prefer to solve the game's mysteries by exploring and discovering, not by dying a thousand deaths. We also think you like to spend your time involved in the story, not typing in synonyms until you stumble upon the computer's word for a certain object.

This is possibly a not-so-subtle jab at most Sierra adventure games published up until the time this passage was written.

Radio drama

The original Loom (not the CDROM re-release) was packed with a 30 minute drama on cassette, adding much depth to the story.

References

The three elders who appear in the beginning of the game are named after the three Moyras of the Greek mythology - Kloto, Athropos, and Lachesis.

References to the game

The latest bomb from master storyteller Morrie Brianarty, BOOM is a post-holocaust adventure set in post-holocaust America after the holocaust. Neutron bombs have eradicated all life, leaving only YOU to wander through the wreckage. No other characters, no conflict, no puzzles, no chance of dying, and no interface make this the easiest-to-finish game yet! Just boot it up and watch it explode!

ScummVM

Still got a copy of Loom lying around somewhere? Have you been desperately wanting to play it, but can't get it to work on modern systems? If so, check out a program called ScummVM, an ingenious program that lets you run Loom and other classic LucasArts (as well as a few other) adventure games. It's free and 100% legal as long as you use an original copy of the game.

Secrets

There is a bonus cutscene that plays near the end of the game (when you return to the island). This scene only plays if you are playing at expert proficiency mode.

Soundtrack

Apparently an ultra-rare Japanese re-arrangement of the soundtrack was sold by Brian Moriarty on eBay for $238.03. According to the seller:

Here's the story behind this unusual disc: In late 1990, the Japanese record company Meldor approached Lucasfilm. They wanted to produce a pair of soundtrack CDs based on Lucasfilm games. The first disc was to be a collection of songs from Maniac Mansion, Zak McKracken and a few other titles. The second disc was to be devoted entirely to Loom.

Engineers arrived from Japan, made copies of the game soundtracks and disappeared over the Pacific. Months passed. Eventually, a handful of sample CDs was delivered to the game designers at Lucasfilm. This auction is for one of those sample discs. No other copies are known to have escaped from Japan!

An enhanced soundtrack (with an added overture not heard in the original version) for Roland MT-32 was written by George Alistair Sanger (The Fatman). As of 1999 it could be downloaded from Lucasarts' website.

The music heard in Loom is actually taken from Tchaikovsky's ballet "The Swan Lake" -- a pretty appropriate choice, considering the part swans have in the game's storyline. Pyotr Ilyich Tchaikovsky's Swan Lake, a romantic ballet composed in 1875 and 1876, consists of over 50 movements. As a shortcut for those keen on hearing orchestral renditions of the Loom music, here's a list of the in-game pieces (in order of appearance) and the movements they correspond to:

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Loom Theme Act 1 No. 4: Pas de trois: I. Intrada: Allegro The Elders' Council Act 4 No. 27: Danses des petits cygnes: Moderato Crystalgard (The City of Glass) Act 2 No. 13: Danses des cygnes: IV. Allegro Moderato The Shepherds / The Dragon Cave Act 1 No. 6: Pas d'action: Andantino Quasi Moderato The Blacksmiths' Guild Act 1 No. 4: Pas de trois: IV. Moderato The Cathedral Act 1 No. 4: Pas de trois: II. Andante sostenuto The Loom (Finale) Act 2 No. 14: Scene: Moderato

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Version differences

Awards

Information also contributed by -Chris, Adam Baratz, Apogee IV, ArtfulGamer, ATMachine, Bizboz, Ingsoc, Mickey Gabel, NatsFan, PCGamer77, Satoshi Kunsai, Seer, Swordmaster, Tomer Gabel, Trixter, Unicorn Lynx, weregamer, willyum and Zovni

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